A gamer playing on a computer

Jeux vidéo sans support : regards croisés sur les droits des joueuses et joueurs

(This activity will be in French only.)

En 2028, Sony arrêtera de vendre des jeux vidéo sur support physique. Une simple mise à jour commerciale ? Pas tout à fait : il s’agit plutôt de la dernière étape d'une bascule qui vient pleinement transformer nos jeux vidéo en simples licences révocables. Conséquence de cette bascule qui a déjà produit ses premiers effets : un studio peut aujourd'hui supprimer à distance votre accès à un jeu, sans préavis et sans remboursement. Un jeu dont vous pensiez pourtant avoir fait l’acquisition et « posséder » pour toujours.  

Mais au fond qu’est-ce que "posséder" un jeu vidéo veut vraiment dire aujourd’hui ? De fait, le droit confère des prérogatives très larges aux éditeurs et leur octroie un droit de vie ou de mort sur les jeux vidéo qu’ils commercialisent. Néanmoins, face à cette situation les joueurs ne restent pas les bras croisés et la résistance s’organise à plusieurs niveaux.

Les professeurs Mouron et Burelli discuteront de la manière d’appréhender ces enjeux des deux côtés de l’Atlantique.

About the speakers

Philippe Mouron is a professor of private law at Université d'Aix-Marseille. After defending his dissertation on the right to exhibit graphic and visual works, he specialized in intellectual property law and digital law. His worknaturally shifted toward video game law, a subject on which he co-authored a book published by Larcier in 2025. He is also co-director of the Center for Video Game Law, which aims to advance legal research on the videogame industry by drawing on all sources of law. His most recent publications in this field focus on the regulatory framework for in-game advertising as well as the protection of video game elements under trademark law and design law.

in conversation with:

Thomas Burelli is Vice-Dean for Academic Affairs and a Full Professor in Faculty of Law, Civil Law Section at the University of Ottawa. Since 2021, he has been teaching a course on video game law in which he addresses issues related to game design—notably ownership, including when players get involved and create their own mods—as well as the regulation of their commercialization, particularly game ratings, efforts to mitigate their environmental impacts, and addiction issues. He is also interested in legal issues related to video game consumption, such as esports, streaming, and combating toxic behavior.

Lunch provided. 

This is a free event, but registration is required.

However, attendees can donate online to the Centre whatever they think is fair.

This event will be in French only. 

The event may be recorded, and photos may be taken.

Accessibility
If you require accommodation, please contact the event host as soon as possible.
Date and time
Sep 22, 2026
11:30 a.m. to 12:50 p.m.
Format and location
In person, Virtual
Fauteux Hall (FTX)
Fauteux Hall, Room 202, 57 Louis Pasteur St, Ottawa, ON
Language
French
Audience
General public
Organized by
Centre for Law, Technology and Society; Faculty of Law, Civil Law Section