The Ultimate Players Association (UPA) rules apply. However, Sports Services has introduced a number of special rules to better comply with the philosophy and objectives of its intramural programs:
Distribution of Equipment
- The Intramural program will distribute 15 t-shirts of the same dominant colour to team captains at the mandatory captain’s meeting. These shirts are to be worn during all season games.
- The captain is responsible for distributing the t-shirts to his/her team-mates.
- Players must wear their team shirts to all games. Individuals are responsible for providing all other required clothing/equipment: shoes, socks, shorts, etc.
- Participants are encouraged to bring their own discs. The intramural department will have back-up discs should any participant need one for warm-ups.
- Teams must have a minimum of 7 players on the field to start a game, 3 of whom must be must be female
- Teams must have a minimum of 7 players with their Intramural shirt in order to start a game
- Upon the referee’s discretion any players after the 7th player may have a shirt other than the intramural shirt that is of same colour as their team’s intramural shirt
- Should a female player become injured during the game and is no longer able to continue play, causing the team to fall below 7 players; the team may play one player down to a minimum of 4 players on the field under the discretion of the supervisor.
- Players must have played minimum 2 regular season games to be eligible for playoffs.
Scoring / Tie Breaking Procedures
- No game shall end in a tie. If the score is tied at the end of regulation, a 5 minute sudden-death overtime will be played. Possession will be determined by a frisbee toss between the 2 captains.
- Standings are decided according to the team's winning percentage (games played/games won).
- If there is a tie in the standings at the end of the regular season, the team with the greatest point differential (goals for - goals against) will finish first.
- If a tie remains after looking at point differential, the team who won the head-to-head game between the teams involved will be declared the winner.
- In the case of a three-way tie, the team with the greatest point differential between only the 3 teams involved will be declared the winner. The winner of the remaining 2 teams will then be decided by head-to-head results.
- Each game is 50 minutes in length.
- The game will consist of a 5 minute warm-up period, two 22 minute halves and a 1 minute half-time.
- There are no referees.
- No jewelry will be allowed on the playing surface. If a player is caught with jewelry, they must remove it and will be allowed to return for the next match.
Rules of the Game
- There shall be 7 players on the field for each team. A piece of identification and the team's t-shirts are required at each game to gain access to the field.
- A minimum of 3 female athletes must be on the playing field at all times.
- Substitutions may be done after a point is scored or during an injury time-out.
- Cleats may be worn by players, although metal cleats are forbidden.
- A pivot foot must be established at the appropriate spot after catching the disc.
- The defense must give the thrower at least 2 feet to throw the disc.
- Players are responsible for their own foul line calls and resolving their own disputes.
- There are no time-outs.
- Teams losing by default must pay a $20 performance-bond penalty, which is to be paid at Montpetit 102 or the Sports Complex Client Services Desk before the next scheduled game. If a team fails to follow this, that team will be suspended until further notice and will incur further performance bond penalties for each subsequent game defaulted. For more information please see the Performance Bond section in the Intramural Guide.
- A default takes place if, after a 5-minute warm-up and a 5-minute grace period, one of the two teams
- has fewer than 7 players on the field or if one or more of the 7 players on the field are not wearing the intramural t-shirt;
- has fewer than 3 female athletes on the field;
- If the defaulting team’s captain has given due notice 3 working days before the game to the Coordinator, the team having won by default may use the playing field to practice, or to play a friendly game.
- In the event of a default, the recorded score will be 7-0 in favor of the team with the appropriate number and composition of players.
Note: In the case of a default, a friendly game can be played if at least 14 players are present.