The referees apply a combination of FIBA and NFHS rules. However, Sports Services has introduced a number of house rules to better comply with the philosophy and objectives of its intramural programs:
Distribution of Equipment
- At the mandatory captain's meeting, the Intramural program will distribute 11 t-shirts of the same dominant color to team captains that are to be worn during every season games.
- The captain is responsible for distributing the t-shirts to his/her teammates.
- All players on the court must be wearing their intramural team shirts. Individuals are responsible for providing all other required clothing and equipment: shoes, socks, shorts.
- No bags/clothing/shoes etc. are allowed on the sidelines. All materials can be stored in the change room lockers.
- For co-ed leagues, each team must have a minimum of 2 female athletes on the court at all times.
Players
- Teams must have a minimum of 5 players on the court to start a game, 2 of whom must be female
- Teams must have a minimum of 5 players with their Intramural shirt in order to start a game
- Upon the referee’s discretion any players after the 5th player may have a shirt other than the intramural shirt that is of same colour as their team’s intramural shirt
- Should a female player become injured during the game and is no longer able to continue play, causing the team to fall below 5 players, the team may play one player down to a minimum of 3 players on the court under the discretion of the referee.
Scoring and tie-breaking procedures
- No game shall end in a tie. If the score is tied after regulation time, teams will play a 3 minute overtime period and 2 additional minutes for each overtime period thereafter.
- Standings are decided according to team winning percentages (games won/games played).
- If there is a tie in the standings at the end of the regular season, the team with the greatest point differential (points for - points against) will finish first.
- If a tie remains after looking at the greatest point differential, the team who won the head-to-head game between the teams involved will be declared the winner.
- In the case of a three-way tie, the team with the greatest point differential between the 3 teams involved will be declared the winner. The winner of the remaining 2 teams will then be decided by head-to-head results.
Game format
- The game consists of two 20-minute halves in which the clock will run continuously. “Stop-time” will only occur in the last 2 minutes of the second half, if the score differential is within 10 points.
- There shall be a 5-minute halftime between the two 20-minute halves depending on the head referees discretion.
- If a game is tied after regulation, a 3 minute overtime will be played.
- If the game is still tied following the first overtime, an additional 2 minute overtime period will be played and so forth until a winner is determined. Stop time applies as per rule 3.1.
- Each team has one 60-second time-out per half and one 60-second time-out during overtime periods. Teams will be granted 1 time-out per overtime period. Time-outs must be used in the half for which they are designated.
- The Intramural Program will not enforce a shotclock.
- Clock will stop after a basket made in the last 2 minutes (as per FIBA) if the point differential is within 10.
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A 24 second shot clock will be enforced the last 2 minutes of play of the second half, if the point differential is within 10 points. After the ball has touched the rim of the opponent's basket, the shot clock will be reset to 24 seconds if the team that regains possession of the ball is the same team that was in control before the shot attempt.
Rules Governing Play
- Each team must have 5 players on the court to start the game (NFHS).
- The referees are responsible for enforcing all rules, regulations and policies of the sport in question.
- Officials will ONLY handle the ball in the front court unless a foul, or a backcourt violation occurs, or if the officials beckon substitutions into the game.
- Substitutions will follow FIBA: must make the referee aware that they are entering the court. Substitutions are only permitted during clock stoppage. During foul shots: a) prior to first shot and before the ball is at the disposal of the shooter; b) following last shot if successful.
- All jewelry must be removed prior to participation.
- No dunking is allowed in warm-ups. This will result in a technical foul (NFHS).
- Teams will shoot the penalty (Bonus) at 7 team fouls, and double bonus at 10 team fouls as per NFHS. Technical fouls contribute to team fouls.
- A player reaching 5 personal fouls will no longer be eligible to partake in the rest of the league game. If a player who has been eliminated causes disturbances while on the team bench, they will be asked to leave the game vicinity.
- If a timeout is called by the team in possession, FIBA will be applied and will advance to the dash mark in their front court.
- Jump Ball will follow NFHS: jump ball will occur at the start of the game and all overtimes. Alternating possession for the rest.
- Throw-ins will follow FIBA: front court throw-in – cannot throw the ball to the back court. Allowed to throw ball over backboard on throw-ins.
- FIBA Blood rule: Bleeding player must be substituted for immediately. May stay if timeout granted to any team and player ready at end of timeout.
- Blocked shot will follow FIBA.
- Free throws will follow FIBA: maximum 5 players (3 defense 2 offence) in designated lane spaces. Spaces are exclusive to each team. Violation by either team (excluding the shooter) is called only if free throw is unsuccessful. Team control foul – no free throws. Violation by free-thrower takes precedence over other violations. A) for players in the marked lane spaces, until ball is released B) for other players, until ball touches ring FIBA lines will be applied. *Note: as per NFHS there will be no faking permitted during free throws.
- Travelling will follow FIBA.
- NFHS closely guarded: 5 seconds count on a player holding or dribbling the ball in the front court only (6 feet closely guarded).
- FIBA 8 seconds: 8 seconds to advance into front court. Ball out of bounds returns to same team, time left in count remains.
- FIBA backcourt: during a dribble, a player has front court status once 3 points (ball + both feet) cross the division line.
- NFHS Basket Interference: neither team may touch ball within imaginary cylinder.
- 3-point line (NFHS): the inner markings will be used to determine a 3-point attempt.
Defaults
- Teams losing by default incur a $20 performance-bond penalty which is to be paid at Montpetit 102 or the Client Services Desk before the next scheduled game. If a team fails to follow this, that team will be suspended until further notice and will incur further performance bond penalties for each subsequent game defaulted. For more information please see the Performance Bond section in the Intramural Guide.
- A default takes place if, 10 minutes after the scheduled start of the game, one of the two teams has fewer than 5 eligible players on the court or if one or more of the players on the court are not wearing the intramural t-shirt.
- If the defaulting team’s captain has given due notice (at least 3 working days before the game) to the Coordinator, the team having won by default may use the court to practice or play a friendly game.
- In the event of a default, the recorded score will be 50-0 in favor of the team with the appropriate number of players.
Note: The referees will stay to officiate a friendly game if at least 10 roster players from either team are present.