Don a virtual reality (VR) headset to be fully absorbed in an immersive, 3D world, free from external influences. The virtual world will react and move as you do, making it feel like you’re “in the game” mentally and physically.

Escape the Office: a virtual reality escape room on Quality Improvement

Escape the virtual reality office with your team of 4, using the principles of Quality Improvement (QI). Only by collaborating and working together to solve the puzzles will you make it out!

Teaching QI in this fun and interactive way will not only increase knowledge retention but will improve communication skills.

Desk with computer hands and virtual reality headset
Bookshelf with ladder

In partnership with Ottawa–based PropelVR and DFM’s PMO team of coop students, the virtual reality game was developed to address the pressing need to engage learners in a practical but entertaining approach to teaching QI methodology. While allowing the opportunity for teamwork and communication, your team of 2 to 4 people can test your knowledge of QI concepts through a series of ten puzzles aimed at SMART criteria, Benchmarking, Root Cause analysis, run charts and more!

Product Owner: Dr. Kheira Jolin-Dahel

For more information, please visit our Innovation Portal.

Under Pressure: VR Scuba for Mental Heath

Immersive Virtual Reality for Self-Management of Stress and Anxiety

Family Medicine faculty members, medical students and learners from all backgrounds can use this VR application as a pedagogical tool for producing a safe environment to teach about stress and anxiety. Through the lens of therapeutic scuba diving, this immersive virtual reality (VR) application will provide a psychoeducational experience for faculty and student learners across Ontario and equip them to understand the causes and treatments of stress and anxiety – while providing them with the tools and strategies to manage these emotions.

a scuba diver

Immersive Virtual Reality for the Self-Management of Post-Traumatic Stress Injuries in First Responders and Emergency Healthcare Workers

The success of the initial prototype of the VR Scuba for Self-Management of Stress and Anxiety will be expanded through a partnership with the University of Alberta and funded by the Government of Alberta to develop a VR prototype for the Self-Management of Post-Traumatic Stress Injuries (PTSI) in First Responders and Emergency Healthcare Workers. This customized VR application will be piloted with first responders and emergency healthcare workers in Alberta and Ontario to understand the psychological support and benefits of this learning on PTSI in alleviating symptoms, thereby improving mental health outcomes.

Overall, this intervention aims to educate users how to cope and manage their PTSI to empower them in their own care and well-being.

We invite any first responder and/or emergency healthcare worker in Ontario to participate in this research study.

Product Owner: Dr. Douglas Archibald, Jeffrey Puncher

For any questions on the Under Pressure VR experience, please contact [email protected]
To learn more, visit Under Pressure: VR Scuba for PTSI

Contamination Control & Spread

In partnership with Ottawa based, PropelVR and DFM’s PMO team of coop students an introductory, immersive virtual reality (VR) experience has been built to demonstrate how VR can be leveraged to teach and learn concepts outside of traditional methods.

Walk the virtual school’s hallway and playthrough interactions to learn how contaminates can be transmitted and subsequently controlled in our everyday exchanges.

Product Owner: Dr. Douglas Archibald, Jeffrey Puncher

Hallway with lockers